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iOS

Legacy

Getting started the legacy iOS app done in .NET MAUI.

Requirements

  1. Visual Studio 2022 / VS Code
  2. .NET 8 (latest)
    • On Visual Studio for Mac you may need to turn on the feature for .NET 8 by going to Visual Studio > Preferences > Preview Features > Use the .NET 8 SDK
  3. .NET MAUI Workload
    • You can install this by running dotnet workload install maui
  4. A Mac with Xcode 15.0 installed

Apple Developer Account Setup

  1. Accept your invite to the Bitwarden Apple Developer team. You should get a request in your email with the subject "You're invited to join a development team." Click the link, "Accept Invitation" and you'll be prompted to create an Apple ID for your Bitwarden email address. If you didn't receive this email, contact the IT department (@IT in slack). Accept the terms and conditions and complete the sign up flow

  2. Go to Apple ID Online and log in with your new Apple ID. Set up 2-factor authentication (using mobile phone and/or trusted device) - this is critical because Apple no longer allows "developer" accounts without MFA, but it won't tell you that when your build fails locally

  3. Go to App Store Connect and accept the terms and conditions

  4. Ensure you have access to the Bitwarden team and team app profiles

  5. Go to Apple Developer Account and go to the "Certificates, IDs & Profiles" menu item. Check that you can see the 8bit Solutions LLC Certificates in the Certificates section, and the Bitwarden profiles in the Profiles section. If any of this is missing, ask the IT department (@IT #tech-support in slack) for the additional roles / permissions

macOS Setup

Next, you need to get your Mac environment set up for building and running the Bitwarden iOS mobile project. This requires creating the necessary developer provisioning profiles for code signing and execution on your Mac through Xcode. Visual Studio has a simple process to get all of the provisioning profiles, however this is prone to fail without much feedback. Try the Visual Studio instructions ("The Easy Way") first, and fallback to the Xcode instructions (“The Hard Way”) if required.

Visual Studio: The Easy Way

  1. Open Visual Studio for Mac

  2. Go to Preferences > Publishing > Apple Developer Accounts

  3. Click “Add”, choose "Enterprise Account", and sign in with your previously configured Apple Developer account

    note

    If you receive a "Failed to synchronize with Apple Developer Portal" error, you’re missing additional roles / permissions.

    After signing in successfully, you should see your account in the list and “Bitwarden Inc” in the account teams list

  4. Click “View Details…”

  5. If you don’t have a valid Apple Development certificate, click Create certificate > Apple Development

  6. Click “Download All Profiles”

  7. You should now be able to run the app by setting iOS > Debug | iPhone Simulator > [pick any iOS Simulator] in the top left corner and pressing Play

If this worked, you can skip the next section.

If you only have the option "Generic Simulator", with a message to lower the 'Deployment Target', your version of MAUI may not yet support the version of Xcode that you are using (as discussed here).

To work around this issue, try downloading and installing an older version of Xcode from Apple (you can look for guidance on which Xcode version to use from the Xamarin.iOS release notes (this applies to MAUI as well). After installing the new version of Xcode, restart Visual Studio and load your project to verify your available simulator options.

note

If you need multiple versions of Xcode installed on your development machine, you can rename the Xcode.app file extracted from your download to something else (e.g. "Xcode_14_2.app") before placing it in your Applications folder. You can then switch between Xcode versions by using xcode-select from the command line. e.g.:

sudo xcode-select -s /Applications/Xcode_14_2.app

You may achieve similar results with tooling such as Xcodes.app

Xcode: The Hard Way

note

If you're the next person to follow these instructions, please commit and upload the Xcode project files you create so we can streamline this process.

Only try these instructions if the Visual Studio instructions above didn't work for you.

  1. Open Xcode

  2. Accept any defaults, ensure any extensions/add-ons have been installed, etc.

  3. Create new project... > iOS > App

  4. Use the following options for your new project:

    • Product Name: "bitwarden"

    • Team: Bitwarden Inc (if this is missing, double check your Apple Developer Account setup above)

    • Organization Identifier: "com.8bit"

    • Bundle Identifier (automatically generated): "com.8bit.bitwarden"

    • Language: Objective-C

    • User Interface: Storyboard

    • Leave all other checkboxes unchecked (or uncheck them)

    Example configuration for new Xcode project

  5. Click Next, save to the default location and then click "Create"

  6. On the project configuration page, click the "Signing & Capabilities" tab

  7. Make sure you have the following defaults:

    • Automatically manage signing: (checked)

    • Team: Bitwarden Inc

    • Provisioning Profile: Xcode Managed Profile

    • Signing Certificate: your Apple ID/Name

    Example configuration for Signing & Capabilities screen

  8. From the menu bar, click Product > Build

  9. Repeat Steps 3-8, with the following changes in step 4:

    • Product Name: "find-login-action-extension"

    • Organization Identifier: "com.8bit.bitwarden"

    • Bundle Identifier (automatically generated): "com.8bit.bitwarden.find-login-action-extension"

  10. Repeat Steps 3-8, with the following changes in step 4:

    • Product Name: "autofill"

    • Organization Identifier: "com.8bit.bitwarden"

    • Bundle Identifier (automatically generated): "com.8bit.bitwarden.autofill"

  11. Repeat Steps 3-8, with the following changes in step 4:

    • Product Name: "share-extension"

    • Organization Identifier: "com.8bit.bitwarden"

    • Bundle Identifier (automatically generated): "com.8bit.bitwarden.share-extension"

  12. If you have a physical device (e.g. iPhone or iPad) that you want to use for testing, you will also need to do the following for each of the Xcode projects you just created:

    • connect the device with a cable

    • select your device as as the build target in Xcode

    • from the menu bar, click Product > Build

    • agree to register your device if asked

    note

    Sometimes these profiles can mess up. If you have issues running on your physical device (or simulator) try running rm -r ~/Library/MobileDevice/Provisioning\ Profiles to clear them out. Build each Xcode project again to regenerate them.

Visual Studio

Next, we need to configure your Visual Studio environment for development.

  1. Connect to the Mac that you just completed the above steps on

  2. Open Visual Studio and click Tools > iOS > Pair to Mac

  3. Scan for and select your machine. If you don't see it, click the "Add Mac..." button and put in the Mac name or IP address. If you don't know your Mac name (or you're in a Windows VM on your Mac), go to your Mac and open System Preferences > Sharing and look for the ".local" address of your machine

  4. Provide your Username and Password for macOS when prompted

  5. Once paired, close the Pair Mac window

  6. Change your active build profile to Debug > iPhoneSimulator > iOS

  7. Rebuild the iOS project from Solution Explorer

  8. You can now debug using the iOS Simulator

Building

To build from the CLI, navigate to the application directory:

For device:

cd src/App
dotnet build -f net8.0-ios -c Debug -r ios-arm64

For simulator:

cd src/App
dotnet build -f net8.0-ios -c Debug -r iossimulator-x64

You can also use the IDE but keep in mind:

Visual Studio for Mac

There are currently a few problems on Visual Studio for Mac for building correctly the projects, so if you encounter some errors, build using the CLI being into the src/App folder (previously removing bin/obj folders).

Argon2Id

If you find any errors regarding argon2Id library when building for simulator, please be sure that you are building for runtime identifier iossimulator-x64 as currently the library doesn't support iossimulator-arm64.

Troubleshooting common mistakes

If you find the next error:

error NETSDK1134: Building a solution with a specific RuntimeIdentifier is not supported. If you would like to publish for a single RID, specify the RID at the individual project level instead

you almost surely are trying to build the app from the root folder. Instead go to src/App and try building again.

Argon2Id library loading

The Argon2Id library (libargon2.a) is loaded using MTouchExtraArgs in almost all projects of the solution. In order to make this simpler a property was added into Directory.Build.props called Argon2IdLoadMtouchExtraArgs which has the code to fill in the extra args parameter. Each project is configured with this property so this is only added on the correct runtime identifiers and we can build the app successfully on each case.

Ignoring extensions / watchOS app

Sometimes we need to quickly build the app or maybe some configuration on the iOS extensions or the watchOS app gets in the way. In order to have a fast way to only care about the main app two properties were added to the Directory.Build.Props to help with this:

  • IncludeBitwardeniOSExtensions: If True then all the iOS extensions will be included on the building of the main app, otherwise they will be skipped.
  • IncludeBitwardenWatchOSApp: If True then the watchOS app will be included on the building of the main app, otherwise it will be skipped.
Shared code

Toggling these off can provide a faster developer experience which is really useful in a lot of scenarios, but always bear in mind that a lot of things are shared between the main app and the extensions so before pushing your work, test again with everything enabled just in case.

Release mode locally

There are some issues that require us to build the app on Release configuration but locally without going through the CI/CD pipeline. The problem is that we don't have the code signing details for Distribution locally. To overcome this we can use the same CodesignProvision and CodesignKey we use for Debug but on the Release config. The thing is that it's a bit cumbersome to change that on every project so two properties were added to the Directory.Build.Props to help with this:

  • ReleaseCodesignProvision: CodesignProvision for Release config on all projects
  • ReleaseCodesignKey: CodesignKey for Release config on all projects

By replacing their values, all projects will have their values applied so it's easier to build the app in Release mode locally.

Debugging

iPhone Simulator

The iPhone Simulator has access to localhost and you can point the client at your local dev server as usual. However, the app will require https by default. To allow http for testing purposes, follow these steps.

  1. Open src/App/Platforms/iOS/Info.plist in Visual Studio Code or another editor so that you can edit the raw XML. (Don't use the Property List Editor in Visual Studio.)

  2. Add the following code in the top-level <dict> element:

    <key>NSAppTransportSecurity</key>
    <dict>
    <key>NSAllowsArbitraryLoads</key>
    <false/>
    <key>NSExceptionDomains</key>
    <dict>
    <key>localhost</key>
    <dict>
    <key>NSExceptionAllowsInsecureHTTPLoads</key>
    <true/>
    <key>NSIncludesSubdomains</key>
    <true/>
    </dict>
    </dict>
    </dict>
  3. Save and exit Info.plist

  4. Press Command + B to force a new build before launching

  5. Don't push these changes :)

iPhone device

The device doesn’t have direct access to your Mac’s localhost, so you can follow this guide to connect them.

After you do that, you’ll have to also modify the Info.plist to allow http for testing purposes as explained before on the simulator testing.

It’s also highly likely that you need to change the launchSettings.json on Server, on Properties of each project. There you need to change the applicationUrl of iisSettings -> iisExpress and of profiles -> Identify so that instead of localhost it says name.local where name is the computer name you set on Mac’s Sharing config.

Before you actually test on the app, open a browser and try to connect to the Api by going to http://name.local:4000/alive . If this doesn’t work then review the steps on the guide or the server configuration. Make sure you have your User secrets up to date as well.

Finally, you’ll have to configure the Api and Identity urls on the phone to use http://name.local:4000 and http://name.local:33656 where name is the computer name you set on Mac’s Sharing config.

iOS Extensions

  1. Set the iOS Extension project as Startup project

  2. Press Run

  3. You will receive a popup saying "Waiting for the debugger to connect..."

  4. Don’t open the Bitwarden app (otherwise the debugger will connect to it instead of the extension). Instead trigger the extension

  5. Your extension breakpoints should now be hit

For example: if you want to debug the iOS.Autofill extension, you would complete steps 1 - 3, then go to your iOS device, open a browser, go to a login, tap the key icon and open Bitwarden from the bottom popup.

Using Server Tunneling

Instead of configuring your device or emulator to ignore SSL certificates, you can instead use a proxy tunnel to your local server and have your app connect to it directly.

Push Notifications (Live Sync & Passwordless)

Push notifications are not currently available for debug deployments. They are only supported on TestFlight and production builds.