SDK Architecture
Bitwarden provides a public Software Development Kit (SDK) for Secrets Manager and an internal SDK for the Bitwarden Password Manager. The SDK is written in Rust and provides bindings for multiple languages. The general end goal of the SDK is to own everything up to the presentational layers. This includes but is not limited to: API calls, data models, encryption, and business logic.
For API documentation view the latest API documentation that also includes internal private items.
Architecture
The Bitwarden SDK is structured as a single Git repository with
multiple internal crates. Please review the README
in the repository for up to date information
about the different crates.
We generally strive towards extracting features into separate crates to keep the bitwarden-core
crate as lean as possible. This has multiple benefits such as faster compile-time and clear
ownership of features.
bitwarden
crate
The bitwarden
crate represents the entry point for consumers of the SDK and is responsible for
providing a cohesive interface. The crate re-exports functionality of the internal crates and
contains very little logic itself.
bitwarden-core
crate
The bitwarden-core
crate contains the underlying functionality of the SDK. This includes a
Client
struct. Other crates in the SDK depend on bitwarden-core
and provide extensions to the
Client
struct to implement specific domains.
Client struct
The Client
struct is the main entry point for the SDK and represents a single account instance.
Any action that needs to be performed on the account is generally done through the Client
struct.
This allows the internals to be hidden from the consumer and provides a clear API.
We can extend the Client
struct using extension traits in feature crates. This allow the
underlying implementation to be internal to the crate with only the public API exposed through the
Client
struct. Below is an example of a generator extension for the Client
struct.
pub struct ClientGenerator<'a> {
client: &'a Client,
}
impl<'a> ClientGenerator<'a> {
fn new(client: &'a Client) -> Self {
Self { client }
}
pub fn password(&self, input: PasswordGeneratorRequest) -> Result<String, PasswordError> {
password(input)
}
}
// Extension which exposes `generator` method on the `Client` struct.
pub trait ClientGeneratorExt<'a> {
fn generator(&'a self) -> ClientGenerator<'a>;
}
impl<'a> ClientGeneratorExt<'a> for Client {
fn generator(&'a self) -> ClientGenerator<'a> {
ClientGenerator::new(self)
}
}
Language bindings
The SDK is currently exposed with multiple language bindings. Currently we utilize a mix of hand written bindings for a C API, and programmatically generated bindings.
Mobile bindings
We use UniFFI to generate bindings for the mobile platforms, more specifically we publish Android and iOS libraries with Kotlin and Swift bindings, respectively. While UniFFI supports additional languages they typically lag a few releases behind the UniFFI core library.
The Android bindings are currently published on
GitHub Packages in the SDK repository. The
swift package is published in the sdk-swift
repository.
Web bindings
For the web bindings we use wasm-bindgen
to generate a
WebAssembly module that can be used in JavaScript / TypeScript. To ensure compatibility with
browsers that do not support WebAssembly, we also generate a JavaScript module from the WebAssembly
that can be used as a fallback.
The WebAssembly module is published on npm and prerelease builds are published on GitHub Packages.
C bindings
Many language bindings utilize the bitwarden-c
crate that exposes a C API. This is then combined
with hand written bindings for the specific language. Since manually writing FFI bindings is time
consuming and difficult we generally provide a JSON based API through the bitwarden-json
crate
which allows the language bindings to just contain three FFI functions, init
, run_command
and
free_memory
.